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Quantum games and interactive tools for quantum technologies outreach and education

Author
Chiofalo, Marilù
Zabello, Olga
Yeh, Lia
Wootton, James
Surer, Elif
Sherson, Jacob F.
Scafirimuto, Fabio
Parvin, Nassim
Nita, Laurentiu
Naeemi, Azad
Publication date
2022
Abstract (PL)

We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including “Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.” In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population.

PBN discipline
computer and information sciences
Journal
Optical Engineering
Volume
61
Issue
8
Pages from-to
1-38
ISSN
0091-3286
Open access license
Closed access