Rozdział w monografii
Brak miniatury
Licencja

ClosedAccessDostęp zamknięty
 

Video Games and Virtual Lives: Science Fiction Gaming from the 1980s to the 2010s

Uproszczony widok
dc.affiliationUniwersytet Warszawski
dc.contributor.authorFrelik, Paweł
dc.date.accessioned2024-01-28T12:09:28Z
dc.date.available2024-01-28T12:09:28Z
dc.date.issued2018
dc.description.financeNie dotyczy
dc.identifier.doi10.1017/9781316694374.041
dc.identifier.urihttps://repozytorium.uw.edu.pl//handle/item/138165
dc.identifier.weblinkhttp://dx.doi.org/10.1017/9781316694374.041
dc.languageeng
dc.pbn.affiliationculture and religion studies
dc.publisher.ministerialCambridge University Press
dc.relation.bookThe Cambridge History of Science Fiction
dc.relation.pages632-646
dc.rightsClosedAccess
dc.sciencecloudnosend
dc.subject.enscience fiction
dc.subject.envideo games
dc.subject.envirtual worlds
dc.titleVideo Games and Virtual Lives: Science Fiction Gaming from the 1980s to the 2010s
dc.typeMonographChapter
dspace.entity.typePublication