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The Proteus effect on security and safety exergamers

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cris.lastimport.scopus2024-02-12T20:52:54Z
dc.abstract.enThe Proteus effect of exergames has been widely regarded as a factor that influences human performance and learning. Within the context of security and defense exergames, identification with a digital alter-ego affects students’ task performance as well as their emotional states. In the present study, we examined the influence of the perceived masculinity of male avatars on players who were engaged in gamified military exercises (based on competition and command) in a three-dimensional environment. Analysis of data that were obtained from 51 male learners using semi categorized interviews revealed that, during the game, participants with more masculine avatars were more self-confident, engaged with the task, and obtained higher scores than their counterparts with less masculine avatars. Moreover, when they adopted an avatar that they perceived to be more masculine, they reported improved mood, self-confidence, and decisiveness after the completion of the game.
dc.affiliationUniwersytet Warszawski
dc.contributor.authorGawlik-Kobylińska, Małgorzata
dc.date.accessioned2024-01-26T10:35:51Z
dc.date.available2024-01-26T10:35:51Z
dc.date.issued2021
dc.description.financeNie dotyczy
dc.description.number1
dc.description.volume29
dc.identifier.doi10.1080/10494820.2021.1898988
dc.identifier.issn1049-4820
dc.identifier.urihttps://repozytorium.uw.edu.pl//handle/item/122913
dc.identifier.weblinkhttps://www.tandfonline.com/doi/pdf/10.1080/10494820.2021.1898988
dc.languageeng
dc.pbn.affiliationsecurity studies
dc.relation.ispartofInteractive Learning Environments
dc.relation.pages1-15
dc.rightsClosedAccess
dc.sciencecloudnosend
dc.titleThe Proteus effect on security and safety exergamers
dc.typeJournalArticle
dspace.entity.typePublication