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The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis
dc.affiliation | Uniwersytet Warszawski |
dc.contributor.author | Romero, Margarida |
dc.contributor.author | Loos, Eugène |
dc.contributor.author | Kubiński, Piotr |
dc.date.accessioned | 2024-01-26T10:37:17Z |
dc.date.available | 2024-01-26T10:37:17Z |
dc.date.issued | 2017 |
dc.description.accesstime | AT_PUBLICATION |
dc.description.finance | Nie dotyczy |
dc.description.number | 2 |
dc.description.version | FINAL_PUBLISHED |
dc.description.volume | 8 |
dc.identifier.issn | 2068–0317 |
dc.identifier.uri | https://repozytorium.uw.edu.pl//handle/item/122978 |
dc.identifier.weblink | http://compaso.eu/wpd/wp-content/uploads/2018/02/Compaso2017-82-Loos-Kubi%C5%84ski-Romero.pdf |
dc.language | eng |
dc.pbn.affiliation | literary studies |
dc.relation.ispartof | Compaso (Journal of Comparative Research in Anthropology and Sociology) |
dc.relation.pages | 43-62 |
dc.rights | Other |
dc.sciencecloud | nosend |
dc.title | The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis |
dc.type | JournalArticle |
dspace.entity.type | Publication |